string XFile = "misc\\teapot.x";
int BCLR = 0xff202060;

float alpha = 1.f;

float4 vertex(float4 ipos : POSITION) : POSITION
{
	return ipos;
}

float4 pixel() : COLOR
{
	return float4(alpha, alpha, alpha, alpha);
}

technique blur_ps_vs_2_0
{
	pass P0
	{
		VertexShader = compile vs_2_0 vertex();
		PixelShader  = compile ps_2_0 pixel();
	}
}
